Saturday, December 18, 2010

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Sometimes, I wish I had a time machine. If I did, I'd travel back to the 1870s and let Alexander Graham Bell watch me play Infinity Blade on my iPhone. After his brain was done exploding, I'm pretty sure Bell would agree: It's mind-boggling to think that a game of this caliber runs on a phone. The visuals, fluid sword fighting via the iPhone's touch screen, and enjoyable role-playing elements combine to create a game that's as fun, albeit repetitive, as it is technologically relevant.
You assume the role of a warrior, tasked with freeing the denizens of a land oppressed by a deranged tyrant. Since the initial character is inexperienced, he's quickly dispatched by the level-fifty God King, leaving behind all his acquired equipment and skill points. Two decades later, the vengeful next-of-kin arrives to the castle dressed in his father's armor and assumes all of the experience from his ancestors' previous battles. He'll have to clamor through a series of one-on-one sword fights with an assortment of giant trolls, assassins, and other enemies in order to reach the final boss. Of course, when he's unsuccessful (as I was six times) the next bloodline will appear in another twenty years, and so forth.


Click the image above to check out all Infinity Blade screens.
It's a bizarre concept, and it's never really explained why the God King allows each generation to collect their dead father's weapons and equipment. Regardless, it's an interesting story idea, even if it feels like a bit of an excuse for the game's redundancy.
And there's a lot of repetition in Infinity Blade. Each playthrough has you fighting through the exact same environments, facing what are essentially the same cast of enemies, until you've garnered enough power to defeat the God King. That's not to say that there are no changes: enemies rise in difficulty with each pass, and their order changes somewhat, but the game becomes slightly more monotonous with each bloodline. Thankfully, Infinity Blade's wide range of equipment (weapons, armor, shields, and magic rings) will leave you pining for one more battle.
Experience points are dumped into equipped items following a successful battle until they're mastered, after that you can choose to either upgrade to a new item or keep the maxed-out item equipped. If a new sword is purchased, for example, you gain more experience points, but may lose the advantage of the previous sword's bonus attributes (fire, shock, etc.). It adds a satisfying tactical aspect to the game, and I often found myself in a real dilemma, trying to select the best equipment in order to counter the challenger's attributes. That said, the item leveling system pales in comparison to Infinity Blade's real star attraction: combat.

The sword-based action in this game just feels right. Essentially, the combat is based on three defensive movements (dodge, parry, and block) that, when timed correctly, allow you to counter with a flurry of combos. I enjoyed using a combination of parries and dodges before sinking my sword into the head of an enemy. Blocks are limited in number per match, and frankly, I just didn't find them quite as effective. The timing and angle of your swipe across the iPhone screen has to be very precise in order to land a parry, but it's extremely rewarding when, after landing a few well-timed deflections, you nail a five-hit combo followed by pressing an illuminated button in the screen's corner to activate a Super Hit. That's not to mention the equippable magic rings, which allow you to cast spells by drawing an on-screen symbol. Honestly, the combat in Infinity Blade gives any console-based, motion-controlled sword game a fair run for its money.
If you're looking for a game that really showcases the potential power of your iOS device, Chair/Epic have done a stellar job of bringing a near console-quality game to the iPhone. It's not perfect, but overlooking some repetitive play and the occasional frame rate hiccup, Infinity Blade is a huge step towards real core gaming on Apple's platform.



VERSION 1.0

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